![]() (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment) We decided to not do this, the mining productivity research seems to be solving the problem. Blueprint preservation (Export/import blueprints).Factorio map viewer mod#Ĭentralized mod portal and its integration in the game.Basic Multiplayer matching server (allow listing running MP games via a central location).Additional train conditions (wait until full, wait until empty, wait until circuit condition).Second part of the circuit network extension (power switch, gate, train station, accumulator and logistic network integration to circuit network).Modding support for equipment grids in vehicles.Multiplayer production polish (move from "usable if you try hard and overlook imperfections" to "just works").First set of interactive mini tutorials.Scenario pack extension - Wave defense and PvP scenario.Circuit network additions, improvements and optimizations.High res graphics introduction (This means just some parts of the game will be in high res in this version).Map interaction improvements, map tags and 'zoom to map'. First part of nature destruction by pollution (only tree related now).Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).Train graphics and vertical/horizontal discrepancy fix.
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